Showing posts with label mathematics. Show all posts
Showing posts with label mathematics. Show all posts
Thursday, December 10, 2009
Monday, April 13, 2009
One Flat Thing, reproduced
Synchronous Objects is a joint project of William Forsythe and OSU's Advanced Computing Center for the Arts and Design (ACCAD) and the Department of Dance.
"From dance to data to objects, Synchronous Objects reveals the interlocking systems of organization in the choreography of William Forsythe's 'One Flat Thing, reproduced (2000)"
I re-post here from 'Great Dance Blog'
"The main focus of Synchronous Objects is to develop a set of data visualization tools for capturing, analyzing and presenting the underlying choreographic structures and components of Forsythe's "One Flat Thing, reproduced" (OFTr), which premiered in 2000. These visualizations in the form of information graphics, 2D and 3D animations and visual dance scores will provide audiences, students and researchers with new approaches to thinking about and studying Forsythe's intricate, counter-point work.
Two extended clips of "One Flat Thing" video choreography
To see a variety of data visualizations, visit:
"From dance to data to objects, Synchronous Objects reveals the interlocking systems of organization in the choreography of William Forsythe's 'One Flat Thing, reproduced (2000)"
I re-post here from 'Great Dance Blog'
"The main focus of Synchronous Objects is to develop a set of data visualization tools for capturing, analyzing and presenting the underlying choreographic structures and components of Forsythe's "One Flat Thing, reproduced" (OFTr), which premiered in 2000. These visualizations in the form of information graphics, 2D and 3D animations and visual dance scores will provide audiences, students and researchers with new approaches to thinking about and studying Forsythe's intricate, counter-point work.
Two extended clips of "One Flat Thing" video choreography
To see a variety of data visualizations, visit:
And also take a look at Many Eyes collaborative visualization application from IBM. Anybody can upload their own data, create a visualization and share it with others."
Labels:
academy,
dance,
infomatics,
mathematics,
new media,
research,
science,
video
Monday, March 9, 2009
Synthazards
Synthazards are synthetic fabrications of natural hazards which forms are generated by various algorithms and machines. They are manufactured by using different rapid prototyping techniques, laser cutouts, and cnc. The following natural hazards are prototyped: earthquake, drought, whirlpool, lightning, volcano, tsunami, tornado and lava. The objects are focusing on formal aspects of these phenomena. What is apparent in fabrications is a unique synthetic form, which is given by algorithms and inscribed in the language of prototyping machines.
http://www.syntfarm.org/projects/synthazards/
by http://syntfarm.org/
syntfarm (Germany/Serbia/Singapore) is founded by Andreas Schlegel and Vladimir Todorovic in April 2007 in the very clean city of Singapore. The group focuses on the preservation of expressions and structures that are found in various dynamic (eco)systems.
http://www.syntfarm.org/projects/synthazards/
by http://syntfarm.org/
syntfarm (Germany/Serbia/Singapore) is founded by Andreas Schlegel and Vladimir Todorovic in April 2007 in the very clean city of Singapore. The group focuses on the preservation of expressions and structures that are found in various dynamic (eco)systems.
Leonard Shlain
Dr. Shlain is a best-selling author of three books, Art and Physics: The Parallel Visions of Space, Time and Light, Alphabet Vs. The Goddess: The Conflict Between Word and Image and Sex, Time & Power: How Woman’s Sexuality Shaped Human Evolution. A favorite among artists, scientists, philosophers, anthropologists and educators, he has lectured at such venues as Harvard, The New York Museum of Modern Art, Cern, Los Alamos, The Phillips Collection, Florence Academy of Art and the European Council of Ministers. His fourth book about Leonardo Da Vinci “Leonardo’s Brain: The Right - Left Roots of Creativity” is nearly completed and in typical Leonard Shlain fashion he is determined to finish it, however he will be canceling his currently scheduled speaking engagements.
http://leonardshlainsbrain.com/site/
http://leonardshlainsbrain.com/site/
Monday, February 16, 2009
Processing
http://processing.org/
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Processing is a free, open source alternative to proprietary software tools with expensive licenses, making it accessible to schools and individual students.
120 Feet of Video Art: Final Exams at NYU's Big Screens Class
Dan Shiffman isn't like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that's the equivalent of six 16:9 displays linked end-to-end.
Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.
view more here

Shiffman is the primary author of the "Most Pixels Ever" library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor.That hasn’t really been an option thus far in Processing, unless you were to go the hardware multiple-monitor route. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC's video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.
Read more here
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Processing is a free, open source alternative to proprietary software tools with expensive licenses, making it accessible to schools and individual students.
120 Feet of Video Art: Final Exams at NYU's Big Screens Class
Dan Shiffman isn't like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that's the equivalent of six 16:9 displays linked end-to-end.
Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.
view more here

Shiffman is the primary author of the "Most Pixels Ever" library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor.That hasn’t really been an option thus far in Processing, unless you were to go the hardware multiple-monitor route. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC's video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.
Read more here
Labels:
animation,
art,
big screen,
edu,
free,
interactive multimedia,
mathematics,
mixed reality,
netart,
new media,
painting,
performance,
photo,
research,
science,
software,
sound,
stage design,
theatre
Thursday, January 24, 2008
The Computer Arts Society (CAS)
The Computer Arts Society (CAS) promotes the creative uses of computers in the arts and culture generally. It is a community of interest for all involved in doing, managing, interpreting and understanding information technology's cultural potential.
http://www.computer-arts-society.org/index.html
See also PAGE bulletin
http://www.computer-arts-society.org/page/index.html
http://www.computer-arts-society.org/index.html
See also PAGE bulletin
http://www.computer-arts-society.org/page/index.html
Wednesday, January 9, 2008
Literature and Statistics
STATISTICAL STUDIES OF LITERARY TEXTS
http://www.textodigital.ufsc.br/num03/veronica.htm
KAFKA'S REPETITIONS: A STATISTICAL ANALYSIS
http://www.textodigital.ufsc.br/num04/veronica.html
http://www.textodigital.ufsc.br/num03/veronica.htm
KAFKA'S REPETITIONS: A STATISTICAL ANALYSIS
http://www.textodigital.ufsc.br/num04/veronica.html
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