Intermedia dance performances create peculiar, funny and unexpected movements. The interactive environment deforms the performers body in such an unconsious(?) way that it might not be created into any other setting. Such dance movements resemble to the movements of people with motion impairments and motion disabilities which they are so unpredictable that amaze the audience.
See for example Ursula Erdlicher's "Website Impersonations: The Ten Most Visited". This is a Live Performance Series choreographed by Web code. In these ten performances the "character" of a Website is embodied by (a) performer(s) who translate(s) the site's HTML code, which is fed in from the Web "on the fly",
Watch video explaning the setting of the project and video documentation of "www.yahoo.com" performance.
See also Palindrome, a performance group from Germany that uses Motion Tracking technology. They are known for its interactive dances. Using bio-sensors and motion tracking technology the music, lighting or video projections are controlled by the dancers' movement.
Watch "Movement controlling Lights" video into the "INTRO TO MO-TRACKING" tab of the videos section which is the best example related to the current post.
Showing posts with label interactive multimedia. Show all posts
Showing posts with label interactive multimedia. Show all posts
Wednesday, May 27, 2009
Thursday, April 2, 2009
The Zeitgeist Movement: Orientation Presentation
The Zeitgeist Movement is the activist arm of The Venus Project, which constitutes the life long work of industrial designer and social engineer, Jacque Fresco.
The book of the movement: THE ZEITGEIST MOVEMENT - OBSERVATIONS AND RESPONSES - Activist Orientation Guide
Mr. Fresco’s background includes industrial design and social engineering, as well as being a forerunner in the field of Human Factors.
A documentary, titled Future By Design, on the life, designs and philosophy of Jacque Fresco is now available.
The film Zeitgeist Addendum featuring Jacque Fresco and The Venus Project produced by Peter Joseph was recently released. It can be viewed at www.ZeitgeistMovie.com
http://www.zeitgeistmovie.com/dloads.htm
Is this a nightmare or a joke?
Is this a new-retro recovery of the ever-evolutionary/progressive positive-thinking of monternism or is this a blooming branch of the emerging hypermodernism?
Labels:
academy,
activism,
architecture,
article,
edu,
foundation,
interactive multimedia,
new media,
research,
science,
video
The 4th Radiator festival. Going Underground - Surveillance and Sousveillance.
A very interesting exhibition regarding the city serveillance systems and its counterpart 'sousveillance' (Sousveillance - the counterpart to surveillance, where the ‘observed’ turns around, to face and watch the ‘observer’, recording the observers actions and movements.) of the 4th Radiator festival.
Read a review on Furtherfield
Read a review on Furtherfield
Labels:
activism,
art,
article,
infomatics,
interactive multimedia,
left,
locative media,
netart,
politics,
research,
software
Sunday, March 29, 2009
Wednesday, March 11, 2009
Edward Ihnatowicz

http://www.senster.com
Labels:
art,
distinct,
interactive multimedia,
new media,
performance,
research,
science
Panoscope 360 by Luc Courchesne

http://panoscope360.com/
http://tot.sat.qc.ca/dispositifs_panoscopes.html
http://www.lamic.ulaval.ca/recherche/lieux_de_recherche/laboratoire_de_visualisatio
http://www.pfoac.com/zOLDSITE/artists/lc-english.htm
http://www.pfoac.com/index_FR.html#VIEW
http://www.din.umontreal.ca/courchesne/
Labels:
art,
distinct,
interactive multimedia,
new media,
performance,
research,
stage design,
theatre,
VR
Monday, March 9, 2009
http://www.ktonycia.com/
Labels:
art,
foundation,
games,
interactive multimedia,
music,
new media,
sound
Monday, February 16, 2009
Processing
http://processing.org/
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Processing is a free, open source alternative to proprietary software tools with expensive licenses, making it accessible to schools and individual students.
120 Feet of Video Art: Final Exams at NYU's Big Screens Class
Dan Shiffman isn't like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that's the equivalent of six 16:9 displays linked end-to-end.
Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.
view more here

Shiffman is the primary author of the "Most Pixels Ever" library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor.That hasn’t really been an option thus far in Processing, unless you were to go the hardware multiple-monitor route. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC's video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.
Read more here
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Processing is a free, open source alternative to proprietary software tools with expensive licenses, making it accessible to schools and individual students.
120 Feet of Video Art: Final Exams at NYU's Big Screens Class
Dan Shiffman isn't like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that's the equivalent of six 16:9 displays linked end-to-end.
Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.
view more here

Shiffman is the primary author of the "Most Pixels Ever" library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor.That hasn’t really been an option thus far in Processing, unless you were to go the hardware multiple-monitor route. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC's video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.
Read more here
Labels:
animation,
art,
big screen,
edu,
free,
interactive multimedia,
mathematics,
mixed reality,
netart,
new media,
painting,
performance,
photo,
research,
science,
software,
sound,
stage design,
theatre
Tuesday, January 13, 2009
SocioPatterns.org
SocioPatterns.org aims to shed light on patterns in social dynamics and coordinated human activity. We do so by reporting on experiments, data analyses and visualisations designed and conducted by ourselves as well as carried out by other groups.
SocioPatterns.org focuses on exposing patterns. We are specifically interested in experiments that gather data, and visualizations that present the data in novel and insightful ways.
Monday, January 12, 2009
Sunday, January 11, 2009
The OpenEnded Group
http://www.openendedgroup.com/
The OpenEnded Group is three digital artists — Marc Downie, Shelley Eshkar, and Paul Kaiser — who create works for stage, screen, gallery, page, and public space.
Kaiser and Eshkar have collaborated on numerous projects since the mid-1990s. Interested from the start in creating a new kind of 3D space that did not aspire to photorealism, we thought instead about drawing. Soon we formulated the notions of drawing as performance and hand-drawn space, which we then applied to motion-captured performance in a series of collaborations with choreographers. Of these, perhaps the best known are BIPED, with Merce Cunningham, and Ghostcatching, with Bill T. Jones.
Watch videos like 'Verge (Complete)' (Verge uses volumetric light to explore the idea of “blind 3D” in which black zones of the image may be read as voids or as dark solids) and clips 'Movement Principles' of Robert Wilson's instructions on how to move your body on stage
The OpenEnded Group is three digital artists — Marc Downie, Shelley Eshkar, and Paul Kaiser — who create works for stage, screen, gallery, page, and public space.
Kaiser and Eshkar have collaborated on numerous projects since the mid-1990s. Interested from the start in creating a new kind of 3D space that did not aspire to photorealism, we thought instead about drawing. Soon we formulated the notions of drawing as performance and hand-drawn space, which we then applied to motion-captured performance in a series of collaborations with choreographers. Of these, perhaps the best known are BIPED, with Merce Cunningham, and Ghostcatching, with Bill T. Jones.
Watch videos like 'Verge (Complete)' (Verge uses volumetric light to explore the idea of “blind 3D” in which black zones of the image may be read as voids or as dark solids) and clips 'Movement Principles' of Robert Wilson's instructions on how to move your body on stage
Labels:
art,
article,
dance,
edu,
interactive multimedia,
mixed reality,
new media,
performance,
research,
software,
stage design,
theatre,
video
Monday, December 29, 2008
Augmented Reality
Augmented Reality Page
http://www.se.rit.edu/~jrv/research/ar/index.html
This page is a resource for Augmented Reality information. You will find an introduction to augmented reality and links to some augmented reality work on the web.
Levelhead
http://selectparks.net/
http://julianoliver.com/levelhead
http://selectparks.net/~julian/levelhead/install.html
levelHead is known to build on Ubuntu 7.10/7.04 and Debian Etch systems against the following external dependencies. It's adviseable you adhere to these versions if you want to avoid going spontaneously mad:
· cal3d 0.11 https://gna.org/projects/cal3d/
· osgcal 0.1.44 http://download.gna.org/underware/
· openscenegraph 1.2 http://www.openscenegraph.org/projects/osg/wiki/Downloads/PreviousReleases
· gstreamer (any) http://www.gstreamer.net/
· bakefile (any) http://www.bakefile.org/
· ARToolkit 2.72.1 http://www.hitl.washington.edu/artoolkit/download/
· ARToolkitPlus 2.1.1 http://studierstube.icg.tu-graz.ac.at/handheld_ar/artoolkitplus.php Optional:
· linux-uvc revision 228 http://linux-uvc.berlios.de/
· libwebcam revision 22 http://www.quickcamteam.net/software/libwebcam
HIT Lab
The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is developing and commercializing technology that improves human computer interaction and by doing so unlocks the power of human intelligence.The HIT Lab NZ conducts research with new emerging technologies such as Augmented Reality, Next Generation Video Conferencing, Immersive Visualization and Perceptual User Interfaces. Interaction Design techniques are used to adapt these technologies to the needs of end users and solve real world problems.
ARToolKit from HIT Lab NZ http://www.hitl.washington.edu/artoolkit/
Development for the ARToolKit library (originally design by Hirokazu Kato and Mark Billinghurst). It's a low-level AR Library for the tracking and the visual integration of real and virtual content. Widely used internationally by the community (GPL Licence), the software is now available commercially from ARToolWorks.
OSGART From HIT Lab NZ http://www.artoolworks.com/community/osgart/index.html
OSGART is a library that simplifies the development of Augmented Reality or Mixed Reality applications by combining the well-known ARToolKit tracking library with OpenSceneGraph. But rather than acting just as a simple nodekit, the library offers 3 main functionalities: high level integration of video input (video object, shaders), spatial registration (marker-based, multiple trackers), and photometric registration (occlusion, shadow).
With OSGART, users gain the benefit of all the features of OpenSceneGraph (high quality renderer, multiple file type loaders, community nodekits like osgAL, etc.) directly in their augmented reality (AR), mixed reality (MR) or mediated reality applications. As with the standard ARToolKit, the user can thus develop and prototype interactive applications that can use tangible interaction (in C++, Python, Lua, Ruby etc.).
AR-media™ Plugin v1.0 for Google SkecthUp™
With ARplug-in, Google Sketch-Up users are allowed to visualize their 3D models directly in the real physical space which sorrounds them. In a very precise sense, through ARplug-in, Sketch-Up 3D models can be visualized out of the digital workspace directly on users' desktop, by connecting a simple webcam and by printing a suitable code. The Plug-in provides users with an advanced visualization functionality which serves two main purposes:
Study and analize scaled virtual prototypes in real environments
Communicate 3D projects immersively and astonishingly
All you need to make ARplug-in work is a personal computer, a webcam and a printed code attached to the software. For optimal functioning, a Dual-core PC with a standard graphic card for 3D videogames are recommended. The price of a one seat License amounts to 99 eur.
Augmented reality on your desktop, thanks to Sketchup
Augmented Reality is a new technology that is starting to spread. Basically, it consists on mixing 3D model with live footage in real time. This concept has been applied to futuristic interfaces, and it can be very helpful for architects as it allows you to take 3D Models a step further, placed on the real world and show it to your clients.
Thanks to the AR-media Plugin for Sketchup, you can start playing with Augmented Reality. This plugin allows you to place the 3D Model over live video from your webcam, and move it around as you can see on the above video. The plugin calculates the planes on the live footage thanks to a sheet you need to print out, which allows the software to calculate the distance and inclination.
http://www.se.rit.edu/~jrv/research/ar/index.html
This page is a resource for Augmented Reality information. You will find an introduction to augmented reality and links to some augmented reality work on the web.
Levelhead
http://selectparks.net/
http://julianoliver.com/levelhead
http://selectparks.net/~julian/levelhead/install.html
levelHead is known to build on Ubuntu 7.10/7.04 and Debian Etch systems against the following external dependencies. It's adviseable you adhere to these versions if you want to avoid going spontaneously mad:
· cal3d 0.11 https://gna.org/projects/cal3d/
· osgcal 0.1.44 http://download.gna.org/underware/
· openscenegraph 1.2 http://www.openscenegraph.org/projects/osg/wiki/Downloads/PreviousReleases
· gstreamer (any) http://www.gstreamer.net/
· bakefile (any) http://www.bakefile.org/
· ARToolkit 2.72.1 http://www.hitl.washington.edu/artoolkit/download/
· ARToolkitPlus 2.1.1 http://studierstube.icg.tu-graz.ac.at/handheld_ar/artoolkitplus.php Optional:
· linux-uvc revision 228 http://linux-uvc.berlios.de/
· libwebcam revision 22 http://www.quickcamteam.net/software/libwebcam
HIT Lab
The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is developing and commercializing technology that improves human computer interaction and by doing so unlocks the power of human intelligence.The HIT Lab NZ conducts research with new emerging technologies such as Augmented Reality, Next Generation Video Conferencing, Immersive Visualization and Perceptual User Interfaces. Interaction Design techniques are used to adapt these technologies to the needs of end users and solve real world problems.
ARToolKit from HIT Lab NZ http://www.hitl.washington.edu/artoolkit/
Development for the ARToolKit library (originally design by Hirokazu Kato and Mark Billinghurst). It's a low-level AR Library for the tracking and the visual integration of real and virtual content. Widely used internationally by the community (GPL Licence), the software is now available commercially from ARToolWorks.
OSGART From HIT Lab NZ http://www.artoolworks.com/community/osgart/index.html
OSGART is a library that simplifies the development of Augmented Reality or Mixed Reality applications by combining the well-known ARToolKit tracking library with OpenSceneGraph. But rather than acting just as a simple nodekit, the library offers 3 main functionalities: high level integration of video input (video object, shaders), spatial registration (marker-based, multiple trackers), and photometric registration (occlusion, shadow).
With OSGART, users gain the benefit of all the features of OpenSceneGraph (high quality renderer, multiple file type loaders, community nodekits like osgAL, etc.) directly in their augmented reality (AR), mixed reality (MR) or mediated reality applications. As with the standard ARToolKit, the user can thus develop and prototype interactive applications that can use tangible interaction (in C++, Python, Lua, Ruby etc.).
AR-media™ Plugin v1.0 for Google SkecthUp™
With ARplug-in, Google Sketch-Up users are allowed to visualize their 3D models directly in the real physical space which sorrounds them. In a very precise sense, through ARplug-in, Sketch-Up 3D models can be visualized out of the digital workspace directly on users' desktop, by connecting a simple webcam and by printing a suitable code. The Plug-in provides users with an advanced visualization functionality which serves two main purposes:
Study and analize scaled virtual prototypes in real environments
Communicate 3D projects immersively and astonishingly
All you need to make ARplug-in work is a personal computer, a webcam and a printed code attached to the software. For optimal functioning, a Dual-core PC with a standard graphic card for 3D videogames are recommended. The price of a one seat License amounts to 99 eur.
Augmented reality on your desktop, thanks to Sketchup
Augmented Reality is a new technology that is starting to spread. Basically, it consists on mixing 3D model with live footage in real time. This concept has been applied to futuristic interfaces, and it can be very helpful for architects as it allows you to take 3D Models a step further, placed on the real world and show it to your clients.
Thanks to the AR-media Plugin for Sketchup, you can start playing with Augmented Reality. This plugin allows you to place the 3D Model over live video from your webcam, and move it around as you can see on the above video. The plugin calculates the planes on the live footage thanks to a sheet you need to print out, which allows the software to calculate the distance and inclination.
Labels:
art,
edu,
games,
interactive multimedia,
mixed reality,
new media,
perception,
performance,
research,
software,
space,
stage design,
video,
VR
Saturday, December 20, 2008
Projecting Performance
Interrelationships between performance and technology, dancer and operator
Projecting Performance is a collaboration between performance academics from the School of Performance & Cultural Industries and digital technologists from KMA Creative Technology Ltd. This AHRC-funded project focuses on the choreographic and scenographic exchange between dancers and projected digital images within a theatrical context. It questions processes of performance and perceived boundaries between performers and technologists, and instead it promotes dialogues in an iterative cycle of creative development.....more information
http://www.leeds.ac.uk/paci/projectingperformance/home.html
http://www.leeds.ac.uk/paci/projectingperformance/home.html
Labels:
art,
edu,
interactive multimedia,
mixed reality,
new media,
performance,
research,
stage design,
theatre,
video
Saturday, November 22, 2008
Video projection tools v2.1
The videoprojection tool was developed during a workshop that Hc Gilje gave for students of scenography, choreography and directing at KHIO in Norway june 2007, and further developed for the workshop he had at the medialab prado in Madrid may 2008 (including some features from the newly released max 5).
The workshops were an introduction to working with video as a tool for creating and transforming spaces: to thinking of video as light, and how you can mask a projection to project on multiple objects and surfaces within the projector´s projection angle and to exploit the depth of field in video projectors.
You can find more here: http://hcgilje.wordpress.com/resources/video-projection-tools/
http://hcgilje.wordpress.com/
http://hcgilje.com
The workshops were an introduction to working with video as a tool for creating and transforming spaces: to thinking of video as light, and how you can mask a projection to project on multiple objects and surfaces within the projector´s projection angle and to exploit the depth of field in video projectors.
You can find more here: http://hcgilje.wordpress.com/resources/video-projection-tools/
http://hcgilje.wordpress.com/
http://hcgilje.com
Labels:
animation,
art,
big screen,
interactive multimedia,
mixed reality,
new media,
perception,
performance,
research,
software,
stage design,
theatre,
video
Wednesday, November 19, 2008
Animata
Animata is a real-time animation software, designed to create interactive background projections for concerts, theatre and dance performances, and promotional screenings.The peculiarity of the software is that the animation is generated in real-time, making continuous interaction possible. This ability also permits that physical sensors, cameras or other environmental variables can be attached.The software can be connected with many pieces of external software in order to make use of the possibilities of these applications in the fields of image processing, sound analysis, or motion capture. These applications can analyse for instance sound input, or user movement, and this data could drive animations reacting to these environmental changes in real-time.
http://animata.kibu.hu/
http://www.piksel.no/piksel08/p08_workshops.htm
See also: http://createdigitalmotion.com/
http://animata.kibu.hu/
http://www.piksel.no/piksel08/p08_workshops.htm
See also: http://createdigitalmotion.com/
Jelly
Jelly is a new way of developing websites that works to close the gap between web users and web developers.  The software, which is open-source, lives on the server of a user who maintains complete control over the data.  Jelly wraps all the complex data processes that are needed to develop interactive, data-driven, social websites, into a web development environment that looks and feels much like the web services that users are used to,  like Facebook, Flickr, or Youtube.    By working to make the experience of developing a web service as fluid, natural, and  beautiful as the experience of using a web service like Vimeo, Jelly hopes to empower the enthusiastic and creative class of web 2.0 service users to break free of static structures and begin to make the websites that they imagine.Basically, we offer a really fun, fluid, free  tool that eliminates many of the barriers to building and running an web service. The entire interface runs inside the browser, and no additional software is necessary.
http://jellyproject.com/
http://www.piksel.no/piksel08/p08_workshops.htm
http://jellyproject.com/
http://www.piksel.no/piksel08/p08_workshops.htm
Media-Space Journal Inaugural Issue
http://media-space.org.au/journal/issue1.html
In this inaugural issue of Media-Space Journal, is included ten papers from the 7th International Digital Arts and Culture Conference (perthDAC 2007). Digital Arts and Culture (DAC) is the leading cross-disciplinary research conference series for the analysis of developments in the broad field of digital and new media. In September 2007, DAC was hosted as the key international conference in the public program of the Biennale of Electronic Arts Perth (BEAP) in Perth, Australia. BEAP showcases and critiques artworks that engage with new and novel technologies. The theme of perthDAC 2007 was The Future of Digital Media Culture.
In this inaugural issue of Media-Space Journal, is included ten papers from the 7th International Digital Arts and Culture Conference (perthDAC 2007). Digital Arts and Culture (DAC) is the leading cross-disciplinary research conference series for the analysis of developments in the broad field of digital and new media. In September 2007, DAC was hosted as the key international conference in the public program of the Biennale of Electronic Arts Perth (BEAP) in Perth, Australia. BEAP showcases and critiques artworks that engage with new and novel technologies. The theme of perthDAC 2007 was The Future of Digital Media Culture.
Labels:
academy,
art,
article,
edu,
infomatics,
interactive multimedia,
mixed reality,
new media,
non-linear narration,
perception,
performance,
space,
video,
VR
Wednesday, November 12, 2008
Processing 1.0
http://www.processing.org/
Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
Processing is free to download and available for GNU/Linux, Mac OS X, and Windows.
Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
Processing is free to download and available for GNU/Linux, Mac OS X, and Windows.
Labels:
art,
free,
infomatics,
interactive multimedia,
video
Tuesday, November 4, 2008
Immersive Sight Within the Third Space: Augmentation and Spatial Interface in exhibition space
by Jeremy Hight
Our field of vision is a continual, multi-tiered number crunching. Bicameral sight is always being processed , interpreted, reacted to, adjusted for focus, comparisons made. It simply is always running as an immersive, multi layered interaction of information and movement in a space.
http://neme.org/main/645/immersive-sight
http://neme.org/main/880/immersive-event-time
http://www.xcp.bfn.org/hight.html
Our field of vision is a continual, multi-tiered number crunching. Bicameral sight is always being processed , interpreted, reacted to, adjusted for focus, comparisons made. It simply is always running as an immersive, multi layered interaction of information and movement in a space.
http://neme.org/main/645/immersive-sight
http://neme.org/main/880/immersive-event-time
http://www.xcp.bfn.org/hight.html
Labels:
art,
article,
interactive multimedia,
locative media,
mixed reality,
new media,
perception,
research,
space,
stage design,
video,
VR
Monday, November 3, 2008
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